A scene from Rosencrantz & Guildenstern Are Dead 1991
Player

Events must play themselves out to aesthetic, moral and logical conclusion.

Guildenstern

And what's that, in this case?

Player

It never varies – we aim at the point where everyone who is marked for death dies.

Guildenstern

Marked?

Player

Between "just desserts" and "tragic irony" we are given quite a large scope for our particular talent. Generally speaking, things have gone about as far as they can possibly go when things have gotten about as bad as they can reasonably get.

Guildenstern

Who decides?

Player

Decides? It is written.

In this scene

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